![]() 1 raider, even with fists they should overwhelm it. Grenade,rocket launcher, yes they can be a threat, special when you didn't notice them.īut a single raider with grenades arn't a big deal, just don't shoot him, mellee him and he don't throw any grenade.Īnd you should have 3 pawn's vs. Special when a horde of chinchilla's follow the master into fight, to bad the raiders can't die from laughing :-) About bond animals, ok the bond status you can't undo, but at the animal tab, or at the animal training you can just set the master to none, then they don't follow them anymore on fights. ![]() If you got enough food, get 1-2 animals which can fight/haul or 2-5 who can support you with eggs,milk or wool.Įxcept on the desert or ice, you should have enough animals to hunt for your fine meals. They will eat all your food, and your pawn's just need to work to get enough food for them and not to improve the colony. Animals, you shouldn't tame any animal you see, not even for pratice. Ok, you got maybe a bad accidents in a row, and special at the beginning this can be very frustrating. But an increasing amount of challenge in Rimworld is coming from micromanagement trying to overcome metagame challenges which have nothing to do with the game scenario and everything to do with game mechanics. ![]() I also recognize that roguelikes should be slightly unfair. I'm used to playing roguelikes and I enjoy challenge. The main problem with this stuff is that it's all WAD. It's about then my keyboard went flying at the wall. The only colonist without malaria is mourning an entire petting zoo full of bonded animals I didn't want or need bonded, and will probably go berzerk or hide in her room until the end of time. I blueprint repairs to the wall and instantly four of my five colonists get malaria, including both doctors. I'm guessing the random location where they WANT to be is somewhere on the other side of my farming area wall, so they all telepathically and instantaneously notice the path to the Promised Land and stampede through and start gobbling up my devilstrand. Entire HERDS of animals charge for the hole in my wall like there's free candy on the other side. I finish off the raider and suddenly a STAMPEDE of animals head for the hole in my wall. ALL THE BONDED ANIMALS head to the spot where my hunter WAS standing. My two hunters arrive and start shooting. The raider heads straight for the wall and blows a hole with a grenade. I have my farming area walled off with wooden walls to keep animals from eating my devilstrand. I don't want them bonded to her, but they're force-bonded whether I want them bonded or not. As a result, she has a half-dozen bonded animals following her around. One of the hunters is the one with a high animal score. I send my two hunters out to deal with him. I understand this is alpha and there will be a few frustrations, but they're really starting to add up, and these are not bugs we're talking about they're the result of the way the game is designed, which is much more troublesome. I am not at a complete loss and thoroughly confused.Fortunately, I had a second keyboard lying around. Yet another update: Adding to the headache, it would seem disabling Show Draftee's Weapon only temporarilly fixed it. UPDATE: I solved it, it was the Show Draftee's Weapon mod I have no idea what it was conflicting with or why it only started randomly and only with random collonists, but it is solved. Although this doesn't completely fix the problem, as long as I avoid drafting them it will be bearable. UPDATE: After a small bit of experimentation, I have found that this bug only occurs for a single colonist. Anyone know how to fix this problem w/o scrapping my saves and uninstalling a load of my mods? ![]() I do have an absolute ton of mods installed, and a quick search suggests JecsTools could be causing it, but that is an essential mod required for a large portion of my mods to function. Of course, this all makes the game borderline unplayable. What makes it weirder, while most of the UI just straight disappears, some parts just glitches out, mainly the colonist bar only showing a fraction of the colony, and description boxes staying on screen. Sometimes when undrafting pawns, the entire UI glitches out, requiring me to exit out to the main menu and reload the save. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |